Imperial Fringe Online Game Chat Session Log November 2nd -
20:21:15 - Kit just entered this channel
20:21:33 - vance just entered this channel
20:22:02 - Kit: Hi there
20:22:29 - vance: (good day. I feel a scene from star wars coming on, where they escape from the death star.)
20:23:32 - Kit: hmm, I currentlky don't want to escape. I want to reach the admiral. We just have to bypass the traitor somehow.
20:24:52 - Kit: besides, judging from past experiences with our dear GM, we'd probably take 4 sessions to pull that escape off adn we'd be doing it on a washing machine jury rigged as an emergency escape pod.
20:25:04 - Kit: 
20:26:02 - vance: (is the admiral aboard?)
20:27:16 - Kit: I don't even know how big the fleet is, how am I to know if the Admiral is aboard our ship?
20:28:08 - Kit: he may be or he may not. That's an additional problem we have: very little intelligence on the local system. I hope that your character can say something.
20:28:23 - Kit: after all, you have been here for a while.
20:29:26 - Methuslah just entered this channel
20:29:43 - Methuslah: Hello!
20:30:11 - Methuslah: I've got the washing machine on standby.
20:30:18 - vance: (hey, good day. will kraiger be with us?)
20:30:44 - Methuslah: I'm not sure - I haven't heard anything from him, but his play must be over by now.
20:30:59 - Kraiger just entered this channel
20:31:28 - vance: (I can only play for two hours, as of now. I'll have to leave then.)
20:31:33 - Methuslah: Hello!
20:31:40 - vance: (well, speak of the devil.)
20:31:48 - Kraiger: Here I am!
20:32:09 - Kit: Hello, full team again! 
20:32:24 - vance: (hope you've had a chance to read the last posted session.)
20:32:28 - Kit: Sy Kraiger, have you gotten a chance to catch up on the log?
20:32:30 - Methuslah: As we are all here, shall we get started?
20:32:44 - Kraiger: I did - lets just blast our way out!
20:32:51 - Kit: I'm ready!
20:33:14 - Kit: I have some objections to your plan Kraiger. These people here are NOT the enemy!
20:33:45 - Kraiger: Oh, OK....
20:33:57 - Kit: We just have to find a way to bypass that Traitor of a captain somehow and get our message to the Admiral.
20:34:01 - Methuslah: Last time, you were stuck in the cargo bay on the battleship, caught by the treacherous medical captain, seeking a way to escape and alert the Admiral of the fleet to the knowledge that war has begun, and that there are people on the planet in urgetn need of help. Also, there is the mystery of the lights, which will be arriving in only a couple of hours...(About eighteen session from now.
)
20:34:25 - vance: (speaking quietly) ("if we blast, they'll blast back, and I think we are outblasted.")
20:34:29 - Methuslah: YOu have some tools, a basc mechanical kit - but you must work out how to use them...
20:34:56 - Kraiger: Hmm, lets see, what was that old hollovid? (Kraiger starts tapping out morse-code messages on convenient ducting that may go somewhere...)
20:35:10 - Kit: OK, what do I know about the type of ship we are on?
20:35:19 - vance: vance starts playing with the tools, getting acquainted with them.
20:35:49 - Methuslah: It looks like a basic basic medical kit. It takes just a few minutes to become familiar with them.
20:35:54 - Kit: (remember, I have henry on "playful kitten" mode tpo distract anybody who might be listening in)
20:36:55 - vance: (I'm sorry, medical or mechanical?)
20:37:24 - Kit: I take a good look at whatever technical outlets (comm equipment, door wiring etc.) are visible or accessible (or may be made accessible) from the bay.
20:37:30 - Kraiger: (talking while taping) Hey Kit, I've often wondered, if you made a big enough noise, would it be possible to send morse-code throughout an entire ship?
20:38:07 - Methuslah: Most of the equipment appears to have been deacitvated - no working computer outlet, and just one comm panel - keyed to one location only. The dorr controls have been removed - there is bare metal where they should be.
20:38:45 - Kit: Well, if you make enough of a ruckus, it will be heared throughout the ship, it may also set off several alarm systems, disrupt technical instruments and do some serious damage. This is a BIG ship.
20:39:44 - Kit: (Is the Door a standard System? meaning, I can guess a good location for cutting through the metal to get somewehere at the controls?)
20:39:58 - Kraiger: I'm not talking rukus - just enough vibration to be heard - there must still be a few morse-ophiles around, and even the quietest noise, if repeated, will catch their ears...
20:40:02 - Methuslah: Try an Engineering check - 6 or more.
20:40:08 - Methuslah: (For the Door controls)
20:40:15 - Kit: 2D6: 3
20:40:24 - Methuslah: IT might work - but you would need an extremely loud noise to be successful.
20:40:29 - Kit: (not my day!
)
20:40:38 - Methuslah: YOu can't figure out the location of the controls on this door design.
20:41:05 - vance: ("we might be better of simply trying to substitute a door control device. the controls may be gone, but the electric and/or mechanical interface should still be accessible.
20:41:15 - Kit: What about the airlock to the outside? Is there some way to open that from here?
20:42:20 - Methuslah: Those controls are intact, but non-operational. All the power connections to this side of the bujlhead have been takne out - except those to lights and life support.
20:42:51 - vance: ("we have a hand computer with a battery, yes?")
20:43:01 - Kit: The ionteresting question is, how far the control of this traitor goes. We broadcastes our message out into space for several hours during the space flight. It is unlikely that this ship has been the only one picking it up. But of course, if the medical captain tells the others we are hallucinating... that weird light story sure is strange.
20:43:10 - Methuslah: Yes - but opening the doors will just about drain the batteries.
20:43:25 - Kit: I have a small portable computer that runs on battery power, yes. Why?
20:44:23 - Kraiger: (Kriager is still taping at various points, to see if there may be someone nearby that knows morse)
20:44:25 - vance: ("to open the door. looks like it will work, so it's an option.")
20:44:37 - Kit: Too bad we don't have th power pack for my rifle any more (looks at the energy pack of the pgmp) though I can think of a substitute!
20:45:15 - Kraiger: (Sending "Mayday - please respond" over and over)
20:45:32 - Methuslah: You won't be able to make a loud enough noise with your knuckles - it would take some sort of a mechanical device - or a large sledgehammer.
20:45:57 - Kit: Umm, yes, but I think the power pack of the computer has much less energy than several other power packs we can find around here or in my luggage (I do have several spare power cells for all my stuff listed on my equipment, and since I brought my pack along, I should have something besides my compy battery)
20:46:41 - Kraiger: Hmmm, now what can I use to make a decent thump (looking through the boxes of supplies - a big wrench should do it...)
20:47:01 - Methuslah: You have sufficient spare packs to use one on the airlock.
20:47:14 - Methuslah: There is a large hammer that might suffice - it is a very remote chance of success, however.
20:47:26 - vance: ("even better.")
20:48:00 - Kit: I think we stand a better chance of reaching someone, if we can maneuver away from this room. Going outside might be an option.
20:48:30 - Kraiger: (Got nothing but time here....) Here goes (.-. .- --. -.- .- --. ....) 2D6: 7
20:49:05 - vance: ("do we have enough air left to go outside?")
20:49:44 - Kit: Are the controls to the environmebt in this room? Or are these controls not accessible? And how does the air-inlet/outlet look? Any chance of someone getting through there?
20:49:55 - Methuslah: You have plenty of air in your suits.
20:49:59 - Kraiger: '0 We're talkign personel airlock here, right? Not the bay doors..
20:50:11 - Methuslah: Not high enough - you can try again in five minutes (RT).
20:50:29 - Methuslah: The bay doors are the only way out - there is not personal airlock.
20:50:29 - Kit: We should still have plenty of air left for a short walk along the outer Hull of the ship to some other entrance.
20:51:15 - Kit: Meth: what kind of ship are we on? What do I know about the size, ususal crew etc etc.?
20:51:23 - Kraiger: This is a fleet ship on maneuvers - I don't think they'll take kindly to someone jaunting outside... we may find out just how effective their anti-boardin measures are...
20:51:44 - Kit: Vance, do you know anything about the makeup of the fleet here? Number of ships, Names of commanders etc etc?
20:52:13 - vance: (does vance know the fleet's disposition?)
20:52:24 - Kit: Dont you think they will be equally effective if we break through the inner door from here?
20:53:08 - Kit: (I'm trying our suit comms again to see if they are still blocked or if we can pick up anything)
20:53:56 - Kraiger: I do - I was only joking about blasting our way out...
20:54:59 - Methuslah: It's a Plankwell class dreadnought - 200,000 tons, crew over a thousand, maybe a half-mile long.
20:55:17 - Kit: Maybe if we go outside, we can reach some kind of sesor/viewscreen whare we can signal to someone who is hopefully not on the captains payroll.
20:55:45 - Methuslah: The is the flagship of the fleet - probably a couple of assualt carriers, a few destroyer escorts and a light cruiser. If it's a stnadard fleet, they have a complement of bout a dozen scouts, as well, and maybe a small cargo fleet.
20:56:19 - Kit: If this is a flagship, the Admiral is most likely aboard?
20:56:39 - Methuslah: Almost certainly.
20:56:47 - vance: ("uh ... maybe we should first get out of here and access some computer data first? I don't think standing in front of a sensor will create the impression we need.")
20:57:14 - Kraiger: (Tap-tap tappity tap) 2D6: 4
20:57:29 - Kraiger: Ow, this is giving me a blister.
20:57:36 - Kit: Well, we have to get to the Admiral somehow, or to someone who wil relay a message to him without telling the traitor.
20:58:06 - Methuslah: No luck.
20:58:32 - Kraiger: How about if we somehow cause an equipment malfunction? They'll have to send a maintenence team...
20:58:49 - Kit: Kraiger, I think you are better at handling a weapon than a hammer. You're holding it all wrong. No wonder you get blisters!
20:59:57 - Kit: I have thought about that. But we would have to cause a serious malfunction, and even if we can access something that suffices, whatever maintenance team comes, is probably under the command of the med captain!
21:00:08 - vance: vance sits at the interior access hatch, puts his ear to the metal, and just listens for a while.
21:00:41 - Kit: (anything on comms? or still blocked?)
21:01:25 - Kit: (I thibk I started looking for surveillance equipment of this room last session. Did I locate anything?)
21:01:35 - Methuslah: Nothing on the comms - sounds like some sort of localized jamming.
21:01:57 - Methuslah: You cannot find anything - but you have little in the way of specialized detection equipment.
21:02:45 - Kraiger: Well, they must at least have smoke-detectors. a little camp-fire perhaps? At least we'd get a chance to talk to someone...
21:02:49 - Kit: So there is no obvious surveillance equipment? (Cameras for example)
21:03:16 - Methuslah: Nothing you can see.
21:03:47 - Kit: Yes, we might, but it will probably be our old pal the captain. I don't want to test out what he can blow into this room to put out fires if he isn't too worried about the occupant's health.
21:04:48 - Kit: Is there any possibility of disassembling/cutting through part of a wall/floor/ceiling to get out of this room?
21:05:49 - Methuslah: You have the equipment, but the walls are a tough alloy - it would take about half an hour to cut through a wall into either the next section ofa corridor.
21:07:01 - vance: "unless there is a reason why we shouldn't go through the door, I'd rather not go through a bulkhead."
21:07:35 - Kit: As I see it, we have several options. We can suit up and go outside trying to find another entrance. We can also try to bang on the wall some more, which I doubt will help, or we can try to cut through a wall, an action that would most likely be noticed by whoever is keeping an eye on us, and which would also take time. any other ideas?
21:08:04 - Kraiger: (tap tap) 2D6: 6
21:08:21 - Kraiger: (Throwing hammer down) ahh well, it works in the hollo-vids!
21:08:25 - Methuslah: Still nothing, Kraiger.
21:08:40 - Kit: Personally I'd prefer going outside, getting out of the local camm jam and try to find another entrance and/or contact someone who will inform the admiral.
21:09:22 - vance: (can we power up the door using one of our power cells?)
21:09:54 - Kit: Besides, we would have the least risk of having to damage anything or harm anybody. If we break through the door here, we may run into the captain and whatever underlings he has, and they might get the wrong idea, resulting in unnecessary casualties.
21:10:24 - Methuslah: Yes.
21:11:36 - Kit: So what do you two think of or options?
21:11:41 - vance: "the captain sounded like he was busy. and while this door may be guarded, I'm sure everyone will know if we open an outer airlock door."
21:12:53 - vance: "I think we'll attract less attention if we enter right here."
21:13:16 - Kit: Yes, they will, but I intend to communicate with someone before I start entering airlocks. There is a local comm jam on this quarantine bay, I do believe it will not be around the wholöe ship, so once we get away from this location, we can again talk to someone and hopefully reach someone who is not a traitor.
21:14:10 - Kit: Well I WANT to attaract attention. Enough the some weasly little traitor cannot shut us up before word reaches the Admiral!
21:14:11 - Kraiger: I don't like the idea of floating around outside a dreadnaught uninvited...
21:15:00 - Kit: So you both seem to be in favor of cutting through an interior wall?
21:15:32 - vance: (can we power up the door from in here and get it open?)
21:15:36 - Kit: Thereby causing damage to imperial property!
21:15:45 - Kraiger: Hmmm, I don't like that idea either!
21:16:14 - Kit: Do you have another idea? I'm all open for suggestions here.
21:16:22 - vance: (sorry, you already answered that.) "why not just open this interior hatch?"
21:16:25 - Kraiger: I guess we can open the airlock and take a peek - see if anyone notices and comes to investigate...
21:16:40 - Methuslah: It will take some engineering, but you should be able to power up the door.
21:17:12 - vance: (just to be clear - this is not the outer airlock, but the inner entry to the ship?)
21:17:31 - Kit: (I thought the interior door could not be opened, but ok) Ok, we can try that, But we should all suit up anyway. Who knows what's on the other side.
21:18:19 - Methuslah: (I thought you meant the airlock)
21:18:44 - Kit: I go through the medical equipment. Anything that could be used to take someone out without damaging him? Tranquilizers etc?
21:19:24 - Kit: (OK, just to get this straight. We CAN open the airlock to space, we CANNOT open the interior door?)
21:20:03 - Kraiger: (two doors to an air-lock - inner and outer, right?)
21:20:18 - Kit: (so the only way to get further INSIDE the ship would be actually cutting through a door/wall?)
21:21:31 - Methuslah: Yes.
21:21:49 - Methuslah: (The airlock to space can be opened, but there are not connections to an interior door.)
21:22:03 - Methuslah: Several drugs that could be used - all hypodermics.
21:22:33 - Kraiger: (So unless we de-pressurize the bay first, we'll have an explosive de-compression?)
21:23:25 - Kit: 8I pocket the drugs and prepare a ... hmm, whatever the english word for the thing you apply hypodermics with is, can't recall the word right now)
21:24:36 - Methuslah: (You will have to decompress.)
21:24:58 - vance: (syringe?)
21:25:07 - Kit: (could we access the required controls for decompression from here?)
21:25:30 - Kit: (@vance ah, yes, that is the word I was looking for. thanks)
21:25:39 - Kraiger: Well, that'll certainly catch someone's attention! Especially if we pile some crates infront of the airlock and blow them into space. Just got to make sure we don't blow ourselves out the hatch too...
21:26:05 - Methuslah: (It is a part of the panel controlling the airlock doors.)
21:26:22 - Kit: So it seems our coice, besides just waiting, is still either going outside or cutting through a wall?
21:26:36 - Kit: Which would you prefer?
21:28:09 - Kraiger: OK, Lets deprssurise the bay, and see if that allerts anyone...
21:28:12 - vance: "oh ick. outside."
21:28:33 - Kit: (I do assume that our suits have either magnetic soles or some kind of security lines or other methods of helpng one stick to the outer hull of a ship, or that something to that use can be improvised from the equipment we have?)
21:29:27 - Kit: Anything we do in this bay probably just alerts the captain here. (Istart to collect my stuff, especially Henry, and pack it/him in my bag again)
21:30:11 - Methuslah: THe suits are equipped with magnetic boots.
21:30:47 - Methuslah: You'll have to power up first - 5 or more engineering. Failure means the power pack is drained uselessly - a 2 would be...bad.
21:30:52 - Kit: Good, for security we should also keep a lifeline or tow ready and line us together.
21:31:07 - Kit: OK, everyone ready?
21:31:28 - Kit: 2D6: 8
21:31:42 - Kraiger: I'm all set...
21:32:17 - Kraiger: But lets wait before heading outside - I want to see if someone comes to investigate...
21:33:14 - Kit: I'd like to look outside anyway. Maybe we can see something useful or informative nearby. After all, we do not know what is going on outside.
21:33:21 - vance: vance suits up, readies and slings shotgun.
21:34:19 - Kit: Guys, If we encounter any threats, try to just disable, not kill the poor guys ok? I have some tranqus to keep them out without harming them.
21:34:52 - Methuslah: (Sorry about that - got called away for a few minutes.)
21:35:05 - Methuslah: The console is powered up, and ready ot operate.
21:35:16 - Methuslah: No sirens have sounded - so far there is no investigation.
21:36:06 - Kraiger: Kit, if we encounter any threat out there, the first we will know is when we become a smear against the side of the hull!
21:36:19 - Kit: Kraiger, how long do you want to wait?
21:36:46 - Kit: I'm not talking about threats out there but rather people we meet inside.
21:36:58 - Kraiger: Let open the lock, and give them 10 minutes...
21:37:40 - Kit: ok, depressurizing and opening the lock.
21:39:31 - Methuslah: The lock slowly opens, to reveal the darkness of space beyond.
21:40:20 - Kit: Anything unusual to be seen? Strange lights, other ships, exploding planets?
21:41:52 - vance: "we're running like fleas, from el capitan's treas-, son we're back in the vacuum again."
21:41:58 - Methuslah: Just dark, cold space.
21:43:04 - Kit: OK. Taking a look outside along the outer hull to get an orientation of where we are and what the best direction for a hull crawl would be.
21:44:42 - Methuslah: You are on the outside edge of a long rectangle. You can see several other cargo bay hatches to your left and right, a large antenna complex above you, and a row of gun turrets beneath you.
21:45:05 - Kraiger just entered this channel
21:45:08 - Kit: also checking radiation scanner to see how dangerous crawling around outside is here.
21:46:19 - Kit: Comparing my memory of such a ship's standard layout with what I see, what would be the best direction to head to get near where the command (and the Admiral) is probably located?
21:47:11 - Methuslah: The Admiral would probably stick to the command deck, an area at the front of the ship - looks to be about a half-mile walk.
21:47:31 - Kraiger: (I am still in the bay, watching the door for signs of activity
21:47:55 - Kit: You guys used to mag-boot walking?
21:47:58 - Kraiger: (Do suit to suit comms work?)
21:48:30 - Kit: (if not, we can connect them via cable to communicate)
21:48:32 - Methuslah: They do now - there is no interference.
21:49:08 - Kit: Ok, Guys, I suggest we head in the general direction of the command deck.
21:49:13 - Kraiger: Kit, I can float around in one of these things without bumping into too much, but thats about it.
21:49:19 - vance: "yes, I can mag-boot."
21:49:23 - Kit: No interference? but there was before?
21:50:23 - Kit: Well Kraiger it's really simple. Don't run, shuffle, always make sure that you have both boots on the ground before pulling one off for the next step. Also i better secure you to me, I'm used to this kind of walking.
21:50:45 - Methuslah: The jamming does not appear to be operational outside.
21:51:06 - Kraiger: Hmm - well lets try hailing again!
21:51:11 - Kit: OK, fine, Can I hear any communication if I go outside?
21:51:21 - Kit: I check all available cannels
21:52:29 - Kit: Fo the walk outside, i suggest we wire ourselves together and Kraiger, as the rookie, goes in the middle, that way if he loses his hold, we can pull him back down.
21:52:33 - Methuslah: You can't hear anything on any channel - while on silent running the ships would swtich to the internal fiberoptic systems.
21:52:34 - vance: (do these suits have any 0G maneuverability?)
21:53:05 - Methuslah: There are a few attitude jets, but no actual thrusters.
21:54:13 - Kit: I think we should try to stick to the hull. Use your boots. The jets are of no use to someone unexperienced with them. I think Kraiger will have enough trouble just walking.
21:54:38 - Kit: Well, ready for a little space walk?
21:55:02 - Kraiger: (Sigh) OK, lets go...
21:56:04 - Kit: I'll prepare a lifeline anf wire us togehter with Kraiger in the middle. Also keep a security hook so that the line can be attached to any appropriate place on the hull (there are bound to be a few of the latter, especially near any hatches)
21:57:09 - Methuslah: The hull is fairly smooth to walk on, and you seem to make good progress for the first few hundred meters. About a half hour passed, until you come to an obstruction - a long, ragged channel in the ship - the main sensor array - a series of fine wires and other instruments, many of which could easiyl puncture your suits.
21:57:13 - vance: "don't worry kraiger, I'll take care of you. I'm right behind you."
21:58:00 - Kit: Looking up and down along the barrier for a place that it could be easily bypassed.
21:58:35 - vance: (can we jump in a straight line to any far-side hull section?)
21:58:38 - Kit: Or some place where we could temporarily remove enough of the equipment to mak a safe pass?
21:59:38 - Methuslah: It seems to run about a hundred meters up and down. IT would take at least a quarter of an hour to work your way around. You can try and jump over it.
22:00:30 - Kit: How difficult would jumping across be?
22:02:52 - Methuslah: Do any of you have zero-g skill?
22:04:32 - Kraiger: Not I!
22:04:56 - Kit: I have spacesuit, I dunno if that's the same. Ia also have Jack of all Trades.
22:04:56 - vance: (vacc suit 3)
22:05:52 - vance: (and prospector 3. vance is entirely at home in a suit.)
22:06:23 - Methuslah: Vacc Suit would also be fine. You'd need a basic 7 or more to succeed, with your vacc suit skill deducted from that.
22:06:45 - Kit: Hmm, considering that Kraiger is unused to this kind of activity, and I'm not as young as I used to be, I would prefer to take the time to walk around. What do you think?
22:07:53 - vance: (can vance jump with a line and not entangle it in the sensor array?)
22:08:09 - Kit: Another option would be that Vance, who is probably best at this, goes first, trailing the safety line, and we follow him along the line once he is secured on the other side.
22:08:23 - Kraiger: Walking. Definately walking!
22:09:33 - Methuslah: A secured line would provide halp - the basic would go down to 4 or more.
22:11:12 - Kit: Well, Kraiger, do you think you could manage a go along a secured line? It would save us time, which may be of import if the lights are still heading this way.
22:11:51 - vance: (yes, but to get the line set up, can vance jump across and secure such a line without entangling it in the sensor array?)
22:11:52 - Methuslah: In a little over an hour and a half.
22:12:32 - Kit: If anyones suit should get damaged, don't try to hold your breath, that would damage your lungs, breath out, and wait for someone else to patch the suit.
22:13:33 - Kraiger: I think it'll be quicker just to go around
22:13:36 - Kit: (what would take over half an hour? walking around or setting up a secure line?)
22:14:30 - Kit: If setting up a secure line would take longer than walking around, what's the point in trying the risky option?
22:14:55 - Methuslah: Walking around. The secure line could be done in a couple of minutes.
22:15:22 - Kit: OK. There was a slight misunderstanding there.
22:15:59 - Kit: So back to the question of quick and risky or slow and safe, and we are on a schedule here.
22:16:09 - Kit: What do you two think?
22:16:57 - Kraiger: OK, lets get on with it.
22:17:27 - vance: "I'm ready to jump."
22:17:33 - Kit: Jumping or walking?
22:18:01 - Methuslah: OK Vance - 4 or more.
22:18:07 - Kit: OK, I'll prepare the line so that Vance has plenty to go while Kraiger and I fix the other end.
22:19:20 - vance: "right. I'll jump while carrying the line. give me plenty of slack, but don't let go of the end. when I land, I'll secure the line." 2D6: 6
22:20:02 - Kit: Good jump. Kraiger, you go next. Just hang on to the line, Vance and I will help you along.
22:20:33 - Methuslah: OK Vance - you safely sail over.
22:20:38 - Methuslah: Kragier - 4 or more.
22:20:46 - Methuslah: Kit - yours will be automatic.
22:21:19 - Kit: I'll try to assist Kraiger as good as I can.
22:22:46 - Methuslah: OK - Kraiger makes ready to jump and....
22:22:56 - Kraiger: 2D6: 6
22:23:13 - Methuslah: Sails gently over, touching down on the deck on the far side.
22:23:33 - Methuslah: (Vance - do you have to head off now? This seems as good a time as any to break if so.)
22:23:41 - Kraiger: (grumble grumble give me good solid ground any day grumble)
22:24:22 - Kit: Hey Kraiger, this IS quite solid (points to ships hull) But you are doing very well for a groundling.
22:25:15 - vance: (yes, I should go now.)
22:25:27 - Kit: When I made my first outer hull walk, my father's pilots had to do some heavy maneuvering to get hold of me again.
22:25:37 - Methuslah: OK. We'll wrap here. Good game guys!
22:26:23 - vance: (thanks ref, you too. I'll be here next week.)
22:26:40 - Kit: (I may be a bit late next week, but I will definitely be around)
22:26:55 - Methuslah: No problem. Bye!
22:27:04 - Kraiger: See you...
22:27:12 - vance: (have fun)